Shared session

By @TITOUNE9

Valorant

Oct 29, 2026, 03:49 PM (Paris time) · 3 h 60 min · 48 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

172 stutters (1813 slow frames including 1351 freezes) · 244.9 s lost

Main cause: Game computation. The worst stretch cost 27.7 s of lost frames.

Pace set by the processor

The processor set the pace on 89% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

48 min active / 240 min total

Average FPS

786

Session average

1% low

286

Average of the worst 1% of frames

0.1% low

119

Average of the worst 0.1% of frames

Frame p99

2.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s56 min113 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (1813)

244.9 s lost
Game computation500(65.8 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

28%

GPU

?

35%

CPU temp max

?

86°

58° on average

GPU temp max

?

55°

43° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s120 min239 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,532 RPMCPU power avg. 76 WGPU power avg. 100 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 185
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 89% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.0 GB

Input lag p99

?

4.8 ms

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