Shared session

By @TITOUNE9

Valorant

Oct 29, 2026, 11:26 PM (Paris time) · 2 h 29 min · 46 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

246 stutters (778 slow frames including 515 freezes) · 106.3 s lost

Main cause: Game computation. The worst stretch cost 7.1 s of lost frames.

Pace set by the processor

The processor set the pace on 85% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

46 min active / 149 min total

Average FPS

768

Session average

1% low

142

Average of the worst 1% of frames

0.1% low

57

Average of the worst 0.1% of frames

Frame p99

5.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s24 min48 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (778)

106.3 s lost
Game computation490(60.3 s)
Drive loading5(0.3 s)
CPU taken over4(0.5 s)
Cause not identified1(0.0 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

29%

GPU

?

43%

CPU temp max

?

80°

61° on average

GPU temp max

?

52°

43° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s74 min149 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,482 RPMCPU power avg. 85 WGPU power avg. 102 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 165
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 85% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.8 GB

Input lag p99

?

5.5 ms

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