League of Legends
League of Legends Nov 01, 2026, 01:14 AM (Paris time) · 33 min · 5 min gameplay
Detected by: system event · End: the game closed
Key takeaways ✅ Smooth session
The time lost to stutters stays below the threshold.
⚡ 4 stutters (5 slow frames) · 0.2 s lost
Main cause: Game computation (5 occurrences). The worst stretch cost 134 ms of lost frames.
🧠 Pace set by the processor
The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.
Performance FPS, lows and stutter breakdown Frame timing
5 min active / 33 min total Average FPS
163
Session average
1% low
53
Average of the worst 1% of frames
0.1% low
41
Average of the worst 0.1% of frames
Frame p99
17.4 ms
Time per frame, in the slowest 1%
16.7ms · 60 FPS 33.3ms · 30 FPS 0 s 14 min 28 min Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.
Slow frames (5)
0.2 s lost
System state CPU, GPU, VRAM averages and temperatures Game CPU
? Average share of the CPU used by the game alone. 7%
GPU
? Average GPU load during the session. 15%
CPU temp max
? Highest CPU temperature during the session, across everything running, not just the game. 69°
54° on average
GPU temp max
? Highest GPU temperature during the session, across everything running, not just the game. 54°
40° on average
hot threshold · 90 °C CPU hot threshold · 83 °C GPU 20 °C 58 °C 95 °C 0 s 16 min 33 min Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.
Advanced sensors (PawnIO driver)
GPU fan max 1,529 RPM CPU power avg. 63 W GPU power avg. 70 W
Measurement conditions
V-Sync: off Loading hitches excluded: 4 Measurement cost: 0.3% of the processor Pace set by the processor The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.
VRAM peak
? Highest amount of video memory used during the session. 2.3 GB
Input lag p99
? Delay between your action and what you see on screen, in the slowest 1% of cases. 8.4 ms
🔬 Go Pro for the full analysis
This session recorded 4 stutters (5 slow frames). With Pro , you see the most likely cause of every stutter, what ate the CPU, and how to fix it.
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