Shared session

By @TITOUNE9

League of Legends

Nov 01, 2026, 01:14 AM (Paris time) · 33 min · 5 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

4 stutters (5 slow frames) · 0.2 s lost

Main cause: Game computation (5 occurrences). The worst stretch cost 134 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

5 min active / 33 min total

Average FPS

163

Session average

1% low

53

Average of the worst 1% of frames

0.1% low

41

Average of the worst 0.1% of frames

Frame p99

17.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s14 min28 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (5)

0.2 s lost
Game computation5(0.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

7%

GPU

?

15%

CPU temp max

?

69°

54° on average

GPU temp max

?

54°

40° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s16 min33 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,529 RPMCPU power avg. 63 WGPU power avg. 70 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 4
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.3 GB

Input lag p99

?

8.4 ms

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