Shared session

By @TITOUNE9

Valorant

Nov 04, 2026, 06:23 PM (Paris time) · 1 h 31 min · 37 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

242 stutters (2151 slow frames including 1121 freezes) · 218.5 s lost

Main cause: Game computation. The worst stretch cost 24.5 s of lost frames.

Pace set by the processor

The processor set the pace on 72% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

37 min active / 91 min total

Average FPS

1155

Session average

1% low

345

Average of the worst 1% of frames

0.1% low

81

Average of the worst 0.1% of frames

Frame p99

1.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s18 min36 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (2151)

218.5 s lost
Game computation499(46.2 s)
Drive loading1(0.0 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

15%

GPU

?

48%

CPU temp max

?

74°

59° on average

GPU temp max

?

50°

43° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s45 min91 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,485 RPMCPU power avg. 77 WGPU power avg. 103 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 45
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 72% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.5 GB

Input lag p99

?

564.5 ms

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