Shared session

By @TITOUNE9

Valorant

Oct 31, 2026, 04:36 PM (Paris time) · 3 h 53 min · 31 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

242 stutters (1950 slow frames including 872 freezes) · 198.2 s lost

Main cause: Game computation. The worst stretch cost 17.6 s of lost frames.

Pace set by the processor

The processor set the pace on 88% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

31 min active / 233 min total

Average FPS

668

Session average

1% low

123

Average of the worst 1% of frames

0.1% low

28

Average of the worst 0.1% of frames

Frame p99

5.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s12 min25 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (1950)

198.2 s lost
Game computation500(49.7 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

27%

GPU

?

42%

CPU temp max

?

77°

60° on average

GPU temp max

?

55°

43° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s116 min233 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,536 RPMCPU power avg. 79 WGPU power avg. 98 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 128
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 88% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.6 GB

Input lag p99

?

8.1 ms

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