Shared session

By @Teuf

Z1 Battle Royale (H1Z1)

Oct 16, 2026, 04:28 PM · 1h 9min · 51 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

110 stutters (298 slow frames including 112 freezes) · 78.9 s lost

Main cause: Game computation (284 occurrences). The worst stretch cost 5.8 s of lost frames.

Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

51 min active / 69 min total

Average FPS

326

Session average

1% low

160

Average of the worst 1% of frames

0.1% low

66

Average of the worst 0.1% of frames

Frame p99

5.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s34 min68 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (298)

78.9 s lost
Game computation284(79.2 s)
Drive loading9(0.4 s)
CPU taken over3(0.1 s)
Not enough RAM1(0.0 s)
Cause not identified1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

12%

GPU

?

48%

CPU temp max

?

82°

65° on average

GPU temp max

?

55°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s34 min68 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,384 RPMCPU power avg. 137 WGPU power avg. 243 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 18
  • Measurement cost: 10.1% of the processor
Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.7 GB

Input lag p99

?

11.7 ms