Shared session

By @Teuf

Rob Run

Nov 12, 2026, 07:39 PM (Paris time) · 1 h 35 min · 89 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

157 stutters (290 slow frames including 77 freezes) · 19.3 s lost

Main cause: Game computation (259 occurrences). The worst stretch cost 1.4 s of lost frames.

Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

89 min active / 95 min total

Average FPS

118

Session average

1% low

59

Average of the worst 1% of frames

0.1% low

32

Average of the worst 0.1% of frames

Frame p99

13.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s47 min95 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (290)

19.3 s lost
Game computation259(19.3 s)
Drive loading14(0.8 s)
Not enough RAM12(1.1 s)
Cause not identified5(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

19%

GPU

?

28%

CPU temp max

?

84°

65° on average

GPU temp max

?

48°

42° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s47 min95 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,381 RPMCPU power avg. 142 WGPU power avg. 162 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 23
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

6.1 GB

Input lag p99

?

14.2 ms

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