Shared session

By @Teuf

Rocket League

Oct 30, 2026, 03:05 AM · 15 min

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

45 stutters (104 slow frames including 50 freezes) · 18.4 s lost

Main cause: Game computation (104 occurrences). The worst stretch cost 1.7 s of lost frames.

Balanced

Neither one dominates (60% of the frames limited by the card, 40% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

897

Session average

1% low

398

Average of the worst 1% of frames

0.1% low

146

Average of the worst 0.1% of frames

Frame p99

2.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s8 min15 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (104)

18.4 s lost
Game computation104(18.8 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

62%

CPU temp max

?

77°

65° on average

GPU temp max

?

52°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s8 min15 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,375 RPMCPU power avg. 120 WGPU power avg. 236 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 7
  • Measurement cost: 0.4% of the processor
Balanced

Neither one dominates (60% of the frames limited by the card, 40% by the processor).

VRAM peak

?

3.9 GB

Input lag p99

?

352.3 ms