Shared session

By @Teuf

Personal best · average FPSPersonal best · 1% low

Rocket League

Oct 30, 2026, 02:16 AM · 37 min · 36 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

161 stutters (642 slow frames including 140 freezes) · 54.1 s lost

Main cause: Game computation. The worst stretch cost 5.3 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 66% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

36 min active / 37 min total

Average FPS

937

Session average

1% low

425

Average of the worst 1% of frames

0.1% low

170

Average of the worst 0.1% of frames

Frame p99

2.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s18 min36 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (642)

54.1 s lost
Game computation500(40.6 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

72%

CPU temp max

?

78°

65° on average

GPU temp max

?

55°

50° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s18 min37 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,384 RPMCPU power avg. 118 WGPU power avg. 253 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 62
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 66% of the frames: the usual situation for an uncapped game.

VRAM peak

?

4.1 GB

Input lag p99

?

79.9 ms