Shared session

By @Teuf

Z1 Battle Royale (H1Z1)

Oct 09, 2026, 01:51 AM · 44 min · 2 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

9 stutters · 0.3 s lost

Main cause: Game computation (9 occurrences). 100% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 44 min total

Average FPS

60

Session average

1% low

45

Average of the worst 1% of frames

0.1% low

19

Average of the worst 0.1% of frames

Frame p99

19.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s18 min37 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (9)

0.3 s lost
Game computation9(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

25%

CPU temp max

?

85°

66° on average

GPU temp max

?

50°

37° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s22 min44 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,358 RPMCPU power avg. 158 WGPU power avg. 120 W

Measurement conditions

  • V-Sync: off
  • Measurement cost: 0.5% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.2 GB

Input lag p99

?

62.5 ms