Shared session

By @Teuf

Z1 Battle Royale (H1Z1)

Nov 03, 2026, 10:25 AM (Paris time) · 34 min · 11 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

20 stutters (65 slow frames including 29 freezes) · 21.3 s lost

Main cause: Game computation (65 occurrences). The worst stretch cost 4.9 s of lost frames. 75% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

11 min active / 34 min total

Average FPS

289

Session average

1% low

121

Average of the worst 1% of frames

0.1% low

36

Average of the worst 0.1% of frames

Frame p99

5.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s9 min18 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (65)

21.3 s lost
Game computation65(21.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

10%

GPU

?

43%

CPU temp max

?

85°

70° on average

GPU temp max

?

51°

48° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s17 min34 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,386 RPMCPU power avg. 136 WGPU power avg. 241 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 3
  • Measurement cost: 13.4% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.5 GB

Input lag p99

?

25.0 ms

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