Shared session

By @Teuf

Z1 Battle Royale (H1Z1)

Nov 02, 2026, 07:10 AM (Paris time) · 1 h 12 min · 60 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

87 stutters (209 slow frames including 50 freezes) · 36.6 s lost

Main cause: Game computation (196 occurrences). The worst stretch cost 6.2 s of lost frames.

Pace set by the processor

The processor set the pace on 94% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

60 min active / 72 min total

Average FPS

332

Session average

1% low

174

Average of the worst 1% of frames

0.1% low

61

Average of the worst 0.1% of frames

Frame p99

4.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s33 min66 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (209)

36.6 s lost
Game computation196(36.5 s)
Drive loading7(0.3 s)
Cause not identified4(0.2 s)
Not enough RAM2(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

11%

GPU

?

43%

CPU temp max

?

80°

64° on average

GPU temp max

?

55°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s36 min72 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,384 RPMCPU power avg. 130 WGPU power avg. 239 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 51
  • Measurement cost: 3.6% of the processor
Pace set by the processor

The processor set the pace on 94% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

6.2 GB

Input lag p99

?

9.7 ms

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