Shared session

By @ZloTusssS

Z1 Battle Royale (H1Z1)

Nov 07, 2026, 03:03 AM (Paris time) · 1 h 58 min · 94 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

423 stutters (809 slow frames including 172 freezes) · 98.4 s lost

Main cause: Game computation. The worst stretch cost 10.4 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 68% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

94 min active / 118 min total

Average FPS

311

Session average

1% low

119

Average of the worst 1% of frames

0.1% low

37

Average of the worst 0.1% of frames

Frame p99

6.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s59 min118 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (809)

98.4 s lost
Game computation495(36.4 s)
Not enough RAM5(0.6 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

19%

GPU

?

68%

CPU temp max

?

73°

59° on average

GPU temp max

?

61°

51° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s59 min118 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 38 °CCPU fan max 1,804 RPMGPU fan max 1,115 RPMCPU power avg. 47 WGPU power avg. 184 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 131
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 68% of the frames: the usual situation for an uncapped game.

VRAM peak

?

4.2 GB

Input lag p99

?

13.4 ms

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