Shared session

By @ZloTusssS

Personal best · average FPS

League of Legends

Nov 13, 2026, 01:46 PM (Paris time) · 7 min

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

47 stutters (126 slow frames including 20 freezes) · 10.1 s lost

Main cause: Game computation (122 occurrences). The worst stretch cost 3.0 s of lost frames.

Pace set by the processor

The processor set the pace on 90% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

496

Session average

1% low

148

Average of the worst 1% of frames

0.1% low

28

Average of the worst 0.1% of frames

Frame p99

4.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s3 min7 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (126)

10.1 s lost
Game computation122(8.5 s)
Cause not identified2(1.6 s)
CPU taken over1(0.0 s)
Drive loading1(0.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

10%

GPU

?

15%

CPU temp max

?

66°

58° on average

GPU temp max

?

43°

41° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s4 min7 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 36 °CCPU fan max 1,801 RPMGPU fan max 0 RPMCPU power avg. 48 WGPU power avg. 72 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 8
  • Measurement cost: 0.5% of the processor
Pace set by the processor

The processor set the pace on 90% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.3 GB

Input lag p99

?

2.6 ms

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