⚡52 stutters (114 slow frames including 46 freezes) · 34.9 s lost
Main cause: Game computation (112 occurrences). The worst stretch cost 10.8 s of lost frames.
🎮Pace set by the graphics card
The graphics card set the pace on 87% of the frames: the usual situation for an uncapped game.
Performance
FPS, lows and stutter breakdown
Frame timing
Average FPS
343
Session average
1% low
168
Average of the worst 1% of frames
0.1% low
41
Average of the worst 0.1% of frames
Frame p99
4.6 ms
Time per frame, in the slowest 1%
Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.
Slow frames (114)
34.9 s lost
Game computation112(32.1 s)
Not enough RAM2(3.1 s)
System state
CPU, GPU, VRAM averages and temperatures
Game CPU
?Average share of the CPU used by the game alone.
20%
GPU
?Average GPU load during the session.
84%
CPU temp max
?Highest CPU temperature during the session, across everything running, not just the game.
76°
61° on average
GPU temp max
?Highest GPU temperature during the session, across everything running, not just the game.
67°
61° on average
Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.
Advanced sensors (PawnIO driver)
VRM max 40 °CCPU fan max 1,818 RPMGPU fan max 1,280 RPMCPU power avg. 47 WGPU power avg. 241 W
Measurement conditions
V-Sync: off
Loading hitches excluded: 4
Measurement cost: 0.5% of the processor
Pace set by the graphics card
The graphics card set the pace on 87% of the frames: the usual situation for an uncapped game.
VRAM peak
?Highest amount of video memory used during the session.
5.9 GB
Input lag p99
?Delay between your action and what you see on screen, in the slowest 1% of cases.
10.0 ms
🔬
Go Pro for the full analysis
This session recorded 52 stutters (114 slow frames including 46 freezes). With Pro, you see the most likely cause of every stutter, what ate the CPU, and how to fix it.
Your Windows optimization preferences, your setup in 3D, one config page per game and a link to paste in your !conf. AngAinOne reads your PC and your settings: you choose what’s public.