Shared session

By @ZloTusssS

Z1 Battle Royale (H1Z1)

Nov 09, 2026, 09:08 PM (Paris time) · 46 min · 43 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

68 stutters (185 slow frames including 46 freezes) · 14.7 s lost

Main cause: Game computation (120 occurrences). The worst stretch cost 1.9 s of lost frames.

Pace set by the processor

The processor set the pace on 81% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

43 min active / 46 min total

Average FPS

300

Session average

1% low

125

Average of the worst 1% of frames

0.1% low

51

Average of the worst 0.1% of frames

Frame p99

6.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s22 min43 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (185)

14.7 s lost
Game computation120(10.8 s)
Not enough RAM55(3.8 s)
Drive loading10(0.7 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

26%

GPU

?

53%

CPU temp max

?

68°

58° on average

GPU temp max

?

55°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s23 min45 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 38 °CCPU fan max 1,815 RPMGPU fan max 1,113 RPMCPU power avg. 51 WGPU power avg. 152 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 4
  • Measurement cost: 0.5% of the processor
Pace set by the processor

The processor set the pace on 81% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.5 GB

Input lag p99

?

10.6 ms

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