Shared session

By @ZloTusssS

Z1 Battle Royale (H1Z1)

Nov 14, 2026, 03:29 PM (Paris time) · 1 h 25 min · 80 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

524 stutters (1033 slow frames including 159 freezes) · 98.7 s lost

Main cause: Game computation. The worst stretch cost 11.3 s of lost frames.

Pace set by the processor

The processor set the pace on 78% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

80 min active / 85 min total

Average FPS

284

Session average

1% low

116

Average of the worst 1% of frames

0.1% low

22

Average of the worst 0.1% of frames

Frame p99

6.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s36 min73 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (1033)

98.7 s lost
Game computation492(28.5 s)
Drive loading8(0.3 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

23%

GPU

?

57%

CPU temp max

?

74°

63° on average

GPU temp max

?

60°

46° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s42 min84 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 39 °CCPU fan max 1,804 RPMGPU fan max 1,113 RPMCPU power avg. 56 WGPU power avg. 136 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 127
  • Measurement cost: 1.1% of the processor
Pace set by the processor

The processor set the pace on 78% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.9 GB

Input lag p99

?

12.6 ms

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