Shared session

By @ZloTusssS

Z1 Battle Royale (H1Z1)

Nov 10, 2026, 02:59 PM (Paris time) · 1 h 27 min · 84 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

483 stutters (986 slow frames including 192 freezes) · 122.4 s lost

Main cause: Game computation. The worst stretch cost 10.6 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 63% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

84 min active / 87 min total

Average FPS

267

Session average

1% low

104

Average of the worst 1% of frames

0.1% low

27

Average of the worst 0.1% of frames

Frame p99

6.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s35 min70 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (986)

122.4 s lost
Game computation499(50.1 s)
Cause not identified1(0.0 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

22%

GPU

?

75%

CPU temp max

?

76°

64° on average

GPU temp max

?

61°

54° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s43 min87 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 41 °CCPU fan max 1,807 RPMGPU fan max 1,113 RPMCPU power avg. 54 WGPU power avg. 188 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 106
  • Measurement cost: 0.7% of the processor
Pace set by the graphics card

The graphics card set the pace on 63% of the frames: the usual situation for an uncapped game.

VRAM peak

?

5.4 GB

Input lag p99

?

20.9 ms

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