Shared session

By @ZloTusssS

Tftclient

Nov 15, 2026, 01:22 AM (Paris time) · 49 min · 44 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

133 stutters (244 slow frames including 30 freezes) · 17.2 s lost

Main cause: Game computation (166 occurrences). The worst stretch cost 2.0 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 70% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

44 min active / 49 min total

Average FPS

261

Session average

1% low

104

Average of the worst 1% of frames

0.1% low

45

Average of the worst 0.1% of frames

Frame p99

7.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s24 min49 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (244)

17.2 s lost
Game computation166(12.8 s)
Not enough RAM76(5.0 s)
Cause not identified1(0.0 s)
Drive loading1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

48%

GPU

?

66%

CPU temp max

?

75°

62° on average

GPU temp max

?

56°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s25 min49 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 39 °CCPU fan max 1,812 RPMGPU fan max 1,119 RPMCPU power avg. 58 WGPU power avg. 144 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 7
  • Measurement cost: 6.3% of the processor
Pace set by the graphics card

The graphics card set the pace on 70% of the frames: the usual situation for an uncapped game.

VRAM peak

?

4.8 GB

Input lag p99

?

9.2 ms

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