Shared session

By @ZloTusssS

Personal best · average FPS

Z1 Battle Royale (H1Z1)

Nov 10, 2026, 01:25 AM (Paris time) · 50 min · 7 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

47 stutters (86 slow frames including 22 freezes) · 14.7 s lost

Main cause: Game computation (84 occurrences). The worst stretch cost 5.7 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 81% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

7 min active / 50 min total

Average FPS

346

Session average

1% low

118

Average of the worst 1% of frames

0.1% low

26

Average of the worst 0.1% of frames

Frame p99

6.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s7 min15 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (86)

14.7 s lost
Game computation84(14.8 s)
Not enough RAM2(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

21%

GPU

?

86%

CPU temp max

?

75°

64° on average

GPU temp max

?

62°

56° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s25 min50 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 40 °CCPU fan max 1,809 RPMGPU fan max 1,115 RPMCPU power avg. 52 WGPU power avg. 209 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2
  • Measurement cost: 0.5% of the processor
Pace set by the graphics card

The graphics card set the pace on 81% of the frames: the usual situation for an uncapped game.

VRAM peak

?

3.9 GB

Input lag p99

?

85.7 ms

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