Shared session

By @kleiN

Minecraft (Java)

Oct 12, 2026, 12:30 AM · 1h 48min · 2 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

7 stutters (17 slow frames including 11 freezes) · 2.5 s lost

Main cause: Not enough RAM (9 occurrences). The worst stretch cost 1.0 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 108 min total

Average FPS

60

Session average

1% low

16

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

31.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s44 min87 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (17)

2.5 s lost
Not enough RAM9(1.3 s)
Game computation6(1.2 s)
CPU taken over2(0.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

10%

GPU

?

30%

CPU temp max

?

76°

65° on average

GPU temp max

?

62°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s54 min108 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 53 °CCPU fan max 4,152 RPMGPU fan max 1,450 RPMCPU power avg. 101 WGPU power avg. 73 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 7
  • Measurement cost: 2.8% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

15.7 GB

Input lag p99

?

102.9 ms