Shared session

By @kleiN

Minecraft (Java)

Sep 26, 2026, 08:47 AM · 11 min · 6 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the AngAinOne app stopped

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

18 stutters (21 slow frames including 5 freezes) · 20.6 s lost

Main cause: Game computation (20 occurrences). The worst stretch cost 19.0 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

6 min active / 11 min total

Average FPS

153

Session average

1% low

61

Average of the worst 1% of frames

0.1% low

35

Average of the worst 0.1% of frames

Frame p99

12.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s4 min9 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (21)

20.6 s lost
Game computation20(20.3 s)
Not enough RAM1(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

11%

GPU

?

16%

CPU temp max

?

69°

52° on average

GPU temp max

?

59°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s6 min11 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 49 °CCPU fan max 4,067 RPMGPU fan max 0 RPMCPU power avg. 63 WGPU power avg. 42 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 4
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.6 GB

Input lag p99

?

25.9 ms