Shared session

By @kleiN

Minecraft (Java)

Sep 27, 2026, 01:17 AM · 51 min · 32 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: process scan · End: the AngAinOne app stopped

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

69 stutters (75 slow frames including 1 freeze) · 3.8 s lost

Main cause: Game computation (70 occurrences). The worst stretch cost 271 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

32 min active / 51 min total

Average FPS

157

Session average

1% low

80

Average of the worst 1% of frames

0.1% low

60

Average of the worst 0.1% of frames

Frame p99

12.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s20 min40 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (75)

3.8 s lost
Game computation70(4.0 s)
Not enough RAM5(0.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

7%

GPU

?

19%

CPU temp max

?

66°

53° on average

GPU temp max

?

60°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s25 min51 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 4,013 RPMGPU fan max 1,144 RPMCPU power avg. 60 WGPU power avg. 46 W

Measurement conditions

  • V-Sync: off
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.1 GB

Input lag p99

?

25.0 ms