Shared session

By @kleiN

Minecraft (Java)

Sep 20, 2026, 11:42 PM · 9h 18min · 309 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · NVIDIA GeForce RTX 4080 · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the AngAinOne app stopped

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

833 stutters (7952 slow frames including 570 freezes) · 503.4 s lost

Main cause: Game computation. The worst stretch cost 27.0 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

309 min active / 558 min total

Average FPS

124

Session average

1% low

32

Average of the worst 1% of frames

0.1% low

17

Average of the worst 0.1% of frames

Frame p99

24.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s247 min494 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (7952)

503.4 s lost
Game computation481(28.3 s)
Not enough RAM10(1.2 s)
Drive loading9(0.9 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

33%

CPU temp max

?

76°

52° on average

GPU temp max

?

78°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s279 min557 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 54 °CCPU fan max 4,166 RPMGPU fan max 2,323 RPMCPU power avg. 58 WGPU power avg. 53 W
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.4 GB

Input lag p99

?

28.9 ms