Shared session

By @kleiN

Minecraft (Java)

Sep 26, 2026, 08:58 AM · 6h 24min · 189 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · NVIDIA GeForce RTX 4080 · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: process scan · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

434 stutters (526 slow frames including 31 freezes) · 29.0 s lost

Main cause: Game computation. The worst stretch cost 813 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

189 min active / 384 min total

Average FPS

153

Session average

1% low

75

Average of the worst 1% of frames

0.1% low

46

Average of the worst 0.1% of frames

Frame p99

12.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s164 min328 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (526)

29.0 s lost
Game computation447(26.8 s)
Drive loading27(2.6 s)
Not enough RAM26(1.9 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

22%

CPU temp max

?

68°

51° on average

GPU temp max

?

61°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s192 min383 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 4,054 RPMGPU fan max 1,486 RPMCPU power avg. 57 WGPU power avg. 45 W

Measurement conditions

  • V-Sync: off
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.0 GB

Input lag p99

?

29.0 ms