Shared session

By @kleiN

Minecraft (Java)

Sep 25, 2026, 09:47 AM · 2h 19min · 118 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · NVIDIA GeForce RTX 4080 · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: process scan · End: the AngAinOne app stopped

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

142 stutters (161 slow frames including 12 freezes) · 9.0 s lost

Main cause: Game computation (144 occurrences). The worst stretch cost 411 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

118 min active / 139 min total

Average FPS

143

Session average

1% low

76

Average of the worst 1% of frames

0.1% low

45

Average of the worst 0.1% of frames

Frame p99

12.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s66 min132 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (161)

9.0 s lost
Game computation144(9.0 s)
Not enough RAM16(1.1 s)
Drive loading1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

5%

GPU

?

31%

CPU temp max

?

64°

51° on average

GPU temp max

?

60°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s69 min138 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 50 °CCPU fan max 3,973 RPMGPU fan max 1,489 RPMCPU power avg. 55 WGPU power avg. 48 W

Measurement conditions

  • V-Sync: off
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.1 GB

Input lag p99

?

27.1 ms