Shared session

By @kleiN

Project Zomboid

Oct 22, 2026, 07:07 PM · 4h 48min · 197 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

277 stutters (2918 slow frames including 214 freezes) · 270.1 s lost

Main cause: Game computation. The worst stretch cost 30.7 s of lost frames.

Balanced

Neither one dominates (48% of the frames limited by the card, 52% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

197 min active / 288 min total

Average FPS

73

Session average

1% low

22

Average of the worst 1% of frames

0.1% low

11

Average of the worst 0.1% of frames

Frame p99

33.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s134 min268 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (2918)

270.1 s lost
Game computation449(69.3 s)
Graphics load25(1.3 s)
Drive loading18(1.4 s)
Not enough RAM8(1.0 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

19%

GPU

?

37%

CPU temp max

?

83°

65° on average

GPU temp max

?

66°

56° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s144 min288 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 53 °CCPU fan max 4,255 RPMGPU fan max 1,368 RPMCPU power avg. 95 WGPU power avg. 123 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 74
  • Measurement cost: 1.3% of the processor
Balanced

Neither one dominates (48% of the frames limited by the card, 52% by the processor).

VRAM peak

?

14.0 GB

Input lag p99

?

103.1 ms