Minecraft (Java)
Minecraft (Java) Sep 29, 2026, 07:55 AM (Paris time) · 34 min · 3 min gameplay
AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 616.64 Windowed
Detected by: system event · End: the game closed
Key takeaways ⚠️ Rough session
Stutters cost a noticeable share of the playtime.
⚡ 10 stutters including 2 freezes · 19.6 s lost
Main cause: Game computation (10 occurrences). The worst stretch cost 18.6 s of lost frames.
🧠 Pace set by the processor
The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.
Performance FPS, lows and stutter breakdown Frame timing
3 min active / 34 min total Average FPS
129
Session average
1% low
46
Average of the worst 1% of frames
0.1% low
23
Average of the worst 0.1% of frames
Frame p99
18.4 ms
Time per frame, in the slowest 1%
16.7ms · 60 FPS 33.3ms · 30 FPS 0 s 11 min 21 min Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.
Slow frames (10)
19.6 s lost Game computation 10 (19.7 s)
System state CPU, GPU, VRAM averages and temperatures Game CPU
? Average share of the CPU used by the game alone. 9%
GPU
? Average GPU load during the session. 15%
CPU temp max
? Highest CPU temperature during the session, across everything running, not just the game. 76°
52° on average
GPU temp max
? Highest GPU temperature during the session, across everything running, not just the game. 60°
58° on average
hot threshold · 90 °C CPU hot threshold · 83 °C GPU 30 °C 63 °C 95 °C 0 s 17 min 34 min Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.
Advanced sensors (PawnIO driver)
VRM max 51 °C CPU fan max 4,067 RPM GPU fan max 1,142 RPM CPU power avg. 57 W GPU power avg. 47 W
Measurement conditions
V-Sync: off Loading hitches excluded: 6 Measurement cost: 0.3% of the processor Pace set by the processor The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.
VRAM peak
? Highest amount of video memory used during the session. 3.8 GB
Input lag p99
? Delay between your action and what you see on screen, in the slowest 1% of cases. 934.3 ms
🔬 Go Pro for the full analysis
This session recorded 10 stutters including 2 freezes. With Pro , you see the most likely cause of every stutter, what ate the CPU, and how to fix it.
View plans → Create your profile Your Windows optimization preferences, your setup in 3D, one config page per game and a link to paste in your !conf. AngAinOne reads your PC and your settings: you choose what’s public.