Shared session

By @kleiN

Minecraft (Java)

Sep 29, 2026, 07:55 AM · 34 min · 3 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

10 stutters including 2 freezes · 19.6 s lost

Main cause: Game computation (10 occurrences). The worst stretch cost 18.6 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

3 min active / 34 min total

Average FPS

129

Session average

1% low

46

Average of the worst 1% of frames

0.1% low

23

Average of the worst 0.1% of frames

Frame p99

18.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s11 min21 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (10)

19.6 s lost
Game computation10(19.7 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

9%

GPU

?

15%

CPU temp max

?

76°

52° on average

GPU temp max

?

60°

58° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s17 min34 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 4,067 RPMGPU fan max 1,142 RPMCPU power avg. 57 WGPU power avg. 47 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 6
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.8 GB

Input lag p99

?

934.3 ms