Shared session

By @kleiN

Minecraft (Java)

Sep 24, 2026, 08:56 AM · 1h 19min · 56 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · NVIDIA GeForce RTX 4080 · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: process scan · End: the AngAinOne app stopped

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

106 stutters (130 slow frames including 8 freezes) · 8.4 s lost

Main cause: Game computation (118 occurrences). The worst stretch cost 518 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

56 min active / 79 min total

Average FPS

161

Session average

1% low

79

Average of the worst 1% of frames

0.1% low

55

Average of the worst 0.1% of frames

Frame p99

11.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s36 min72 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (130)

8.4 s lost
Game computation118(7.5 s)
Not enough RAM11(0.8 s)
Drive loading1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

19%

CPU temp max

?

67°

51° on average

GPU temp max

?

61°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s39 min79 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 4,013 RPMGPU fan max 1,141 RPMCPU power avg. 59 WGPU power avg. 48 W
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.1 GB

Input lag p99

?

23.8 ms