Shared session

By @kleiN

Minecraft (Java)

Sep 24, 2026, 10:15 AM · 11h 57min · 198 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · NVIDIA GeForce RTX 4080 · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: process scan · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

1542 stutters (1977 slow frames including 146 freezes) · 163.1 s lost

Main cause: Game computation. The worst stretch cost 21.2 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

198 min active / 717 min total

Average FPS

122

Session average

1% low

50

Average of the worst 1% of frames

0.1% low

26

Average of the worst 0.1% of frames

Frame p99

18.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s115 min229 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (1977)

163.1 s lost
Game computation477(29.6 s)
Drive loading13(0.9 s)
Not enough RAM10(1.3 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

26%

CPU temp max

?

71°

53° on average

GPU temp max

?

61°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s358 min716 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 52 °CCPU fan max 4,081 RPMGPU fan max 1,499 RPMCPU power avg. 59 WGPU power avg. 48 W
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.3 GB

Input lag p99

?

38.0 ms