Shared session

By @kleiN

Castlevania Belmont's Curse

Oct 28, 2026, 06:32 PM · 13 min · 12 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 621.01Exclusive fullscreen

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

45 stutters (75 slow frames including 51 freezes) · 16.0 s lost

Main cause: Game computation (75 occurrences). The worst stretch cost 1.2 s of lost frames.

Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

12 min active / 13 min total

Average FPS

195

Session average

1% low

136

Average of the worst 1% of frames

0.1% low

27

Average of the worst 0.1% of frames

Frame p99

5.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s6 min13 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (75)

16.0 s lost
Game computation75(16.4 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

13%

GPU

?

20%

CPU temp max

?

66°

57° on average

GPU temp max

?

68°

55° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s6 min13 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 4,000 RPMGPU fan max 1,422 RPMCPU power avg. 78 WGPU power avg. 118 W

Measurement conditions

  • V-Sync: off
  • Measurement cost: 0.5% of the processor
Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.1 GB

Input lag p99

?

151.1 ms