The time lost to stutters stays below the threshold.
⚡37 stutters (76 slow frames including 3 freezes) · 2.4 s lost
Main cause: Game computation (72 occurrences). The worst stretch cost 276 ms of lost frames.
🎮Pace set by the graphics card
The graphics card set the pace on 100% of the frames: the usual situation for an uncapped game.
Performance
FPS, lows and stutter breakdown
Frame timing
74 min active / 81 min total
Average FPS
168
Session average
1% low
59
Average of the worst 1% of frames
0.1% low
52
Average of the worst 0.1% of frames
Frame p99
16.3 ms
Time per frame, in the slowest 1%
Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.
Slow frames (76)
2.4 s lost
Game computation72(2.8 s)
Drive loading3(0.2 s)
Not enough RAM1(0.0 s)
System state
CPU, GPU, VRAM averages and temperatures
Game CPU
?Average share of the CPU used by the game alone.
21%
GPU
?Average GPU load during the session.
83%
CPU temp max
?Highest CPU temperature during the session, across everything running, not just the game.
74°
66° on average
GPU temp max
?Highest GPU temperature during the session, across everything running, not just the game.
75°
63° on average
Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.
Advanced sensors (PawnIO driver)
VRM max 55 °CCPU fan max 4,123 RPMGPU fan max 2,164 RPMCPU power avg. 86 WGPU power avg. 253 W
Measurement conditions
V-Sync: off
Loading hitches excluded: 2
Measurement cost: 0.5% of the processor
Pace set by the graphics card
The graphics card set the pace on 100% of the frames: the usual situation for an uncapped game.
VRAM peak
?Highest amount of video memory used during the session.
11.0 GB
Input lag p99
?Delay between your action and what you see on screen, in the slowest 1% of cases.
59.8 ms
🔬
Go Pro for the full analysis
This session recorded 37 stutters (76 slow frames including 3 freezes). With Pro, you see the most likely cause of every stutter, what ate the CPU, and how to fix it.
Your Windows optimization preferences, your setup in 3D, one config page per game and a link to paste in your !conf. AngAinOne reads your PC and your settings: you choose what’s public.