Shared session

By @kleiN

Minecraft (Java)

Nov 02, 2026, 04:29 AM (Paris time) · 2 h 47 min · 112 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 621.01Windowed

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

62 stutters (81 slow frames including 18 freezes) · 4.9 s lost

Main cause: Game computation (78 occurrences). The worst stretch cost 422 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

112 min active / 167 min total

Average FPS

177

Session average

1% low

107

Average of the worst 1% of frames

0.1% low

54

Average of the worst 0.1% of frames

Frame p99

8.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s83 min165 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (81)

4.9 s lost
Game computation78(5.1 s)
Drive loading3(0.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

12%

GPU

?

22%

CPU temp max

?

75°

63° on average

GPU temp max

?

62°

56° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s83 min167 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 4,166 RPMGPU fan max 1,136 RPMCPU power avg. 96 WGPU power avg. 71 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 6
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.8 GB

Input lag p99

?

28.2 ms

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