Shared session

By @kleiN

Minecraft (Java)

Oct 05, 2026, 06:18 AM · 10 min · 3 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

7 stutters (8 slow frames including 3 freezes) · 1.2 s lost

Main cause: Game computation (8 occurrences). The worst stretch cost 836 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

3 min active / 10 min total

Average FPS

149

Session average

1% low

51

Average of the worst 1% of frames

0.1% low

32

Average of the worst 0.1% of frames

Frame p99

18.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s3 min6 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (8)

1.2 s lost
Game computation8(1.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

11%

GPU

?

13%

CPU temp max

?

71°

54° on average

GPU temp max

?

59°

58° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s5 min10 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 4,095 RPMGPU fan max 0 RPMCPU power avg. 62 WGPU power avg. 44 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 5
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.8 GB

Input lag p99

?

150.3 ms