Shared session

By @kleiN

Minecraft (Java)

Oct 01, 2026, 06:47 PM · 1h 2min · 37 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the AngAinOne app stopped

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

98 stutters (120 slow frames including 36 freezes) · 8.1 s lost

Main cause: Game computation (119 occurrences). The worst stretch cost 263 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

37 min active / 62 min total

Average FPS

122

Session average

1% low

67

Average of the worst 1% of frames

0.1% low

35

Average of the worst 0.1% of frames

Frame p99

12.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s30 min59 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (120)

8.1 s lost
Game computation119(9.1 s)
Drive loading1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

9%

GPU

?

27%

CPU temp max

?

74°

60° on average

GPU temp max

?

62°

56° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s31 min62 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 53 °CCPU fan max 4,081 RPMGPU fan max 1,140 RPMCPU power avg. 77 WGPU power avg. 75 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.1 GB

Input lag p99

?

27.5 ms