The time lost to stutters stays below the threshold.
⚡136 stutters (228 slow frames including 17 freezes) · 9.3 s lost
Main cause: Graphics load (188 occurrences). The worst stretch cost 454 ms of lost frames.
🎮Pace set by the graphics card
The graphics card set the pace on 100% of the frames: the usual situation for an uncapped game.
Performance
FPS, lows and stutter breakdown
Frame timing
164 min active / 250 min total
Average FPS
174
Session average
1% low
59
Average of the worst 1% of frames
0.1% low
44
Average of the worst 0.1% of frames
Frame p99
15.9 ms
Time per frame, in the slowest 1%
Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.
Slow frames (228)
9.3 s lost
Graphics load188(9.3 s)
Game computation32(1.3 s)
Drive loading6(0.2 s)
Not enough RAM2(0.1 s)
System state
CPU, GPU, VRAM averages and temperatures
Game CPU
?Average share of the CPU used by the game alone.
16%
GPU
?Average GPU load during the session.
84%
CPU temp max
?Highest CPU temperature during the session, across everything running, not just the game.
74°
63° on average
GPU temp max
?Highest GPU temperature during the session, across everything running, not just the game.
72°
63° on average
Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.
Advanced sensors (PawnIO driver)
VRM max 55 °CCPU fan max 4,109 RPMGPU fan max 1,758 RPMCPU power avg. 81 WGPU power avg. 257 W
Measurement conditions
V-Sync: off
Loading hitches excluded: 2
Measurement cost: 0.5% of the processor
Pace set by the graphics card
The graphics card set the pace on 100% of the frames: the usual situation for an uncapped game.
VRAM peak
?Highest amount of video memory used during the session.
10.5 GB
Input lag p99
?Delay between your action and what you see on screen, in the slowest 1% of cases.
67.0 ms
🔬
Go Pro for the full analysis
This session recorded 136 stutters (228 slow frames including 17 freezes). With Pro, you see the most likely cause of every stutter, what ate the CPU, and how to fix it.
Your Windows optimization preferences, your setup in 3D, one config page per game and a link to paste in your !conf. AngAinOne reads your PC and your settings: you choose what’s public.