Shared session

By @kleiN

Minecraft (Java)

Sep 22, 2026, 12:32 AM · 27 min · 22 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · MSI GeForce RTX 4080 Ventus 3X OC 16GB · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the AngAinOne app stopped

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

58 stutters (69 slow frames including 9 freezes) · 4.5 s lost

Main cause: Game computation (62 occurrences). The worst stretch cost 1.0 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

22 min active / 27 min total

Average FPS

158

Session average

1% low

69

Average of the worst 1% of frames

0.1% low

38

Average of the worst 0.1% of frames

Frame p99

12.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s13 min26 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (69)

4.5 s lost
Game computation62(3.7 s)
Drive loading4(0.3 s)
Not enough RAM3(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

8%

GPU

?

10%

CPU temp max

?

73°

52° on average

GPU temp max

?

60°

56° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s13 min27 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 52 °CCPU fan max 4,095 RPMGPU fan max 1,141 RPMCPU power avg. 57 WGPU power avg. 47 W
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.3 GB

Input lag p99

?

22.9 ms