The time lost to stutters stays below the threshold.
⚡91 stutters (174 slow frames including 14 freezes) · 7.1 s lost
Main cause: Game computation (166 occurrences). The worst stretch cost 264 ms of lost frames.
🎮Pace set by the graphics card
The graphics card set the pace on 100% of the frames: the usual situation for an uncapped game.
Performance
FPS, lows and stutter breakdown
Frame timing
108 min active / 118 min total
Average FPS
146
Session average
1% low
61
Average of the worst 1% of frames
0.1% low
49
Average of the worst 0.1% of frames
Frame p99
15.4 ms
Time per frame, in the slowest 1%
Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.
Slow frames (174)
7.1 s lost
Game computation166(7.9 s)
Not enough RAM5(0.3 s)
Drive loading2(0.1 s)
Graphics load1(0.0 s)
System state
CPU, GPU, VRAM averages and temperatures
Game CPU
?Average share of the CPU used by the game alone.
18%
GPU
?Average GPU load during the session.
87%
CPU temp max
?Highest CPU temperature during the session, across everything running, not just the game.
75°
65° on average
GPU temp max
?Highest GPU temperature during the session, across everything running, not just the game.
73°
63° on average
Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.
Advanced sensors (PawnIO driver)
VRM max 55 °CCPU fan max 4,137 RPMGPU fan max 2,135 RPMCPU power avg. 87 WGPU power avg. 264 W
Measurement conditions
V-Sync: off
Loading hitches excluded: 1
Measurement cost: 0.5% of the processor
Pace set by the graphics card
The graphics card set the pace on 100% of the frames: the usual situation for an uncapped game.
VRAM peak
?Highest amount of video memory used during the session.
10.9 GB
Input lag p99
?Delay between your action and what you see on screen, in the slowest 1% of cases.
42.9 ms
🔬
Go Pro for the full analysis
This session recorded 91 stutters (174 slow frames including 14 freezes). With Pro, you see the most likely cause of every stutter, what ate the CPU, and how to fix it.
Your Windows optimization preferences, your setup in 3D, one config page per game and a link to paste in your !conf. AngAinOne reads your PC and your settings: you choose what’s public.