Shared session

By @kleiN

Minecraft (Java)

Sep 22, 2026, 12:59 AM · 10h 1min · 188 min gameplay

AMD Ryzen 7 9800X3D 8-Core Processor · NVIDIA GeForce RTX 4080 · 46 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: process scan · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

1049 stutters (1352 slow frames including 119 freezes) · 96.7 s lost

Main cause: Game computation. The worst stretch cost 16.8 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

188 min active / 601 min total

Average FPS

136

Session average

1% low

71

Average of the worst 1% of frames

0.1% low

46

Average of the worst 0.1% of frames

Frame p99

13.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s121 min242 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (1352)

96.7 s lost
Game computation454(25.4 s)
Not enough RAM23(2.7 s)
Drive loading23(1.8 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

20%

CPU temp max

?

73°

50° on average

GPU temp max

?

64°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s300 min601 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 4,123 RPMGPU fan max 1,289 RPMCPU power avg. 55 WGPU power avg. 48 W
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.6 GB

Input lag p99

?

27.9 ms