Shared session

By @Aquiry

Rust

Oct 22, 2026, 09:18 PM · 37 min · 36 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

63 stutters (144 slow frames including 20 freezes) · 11.0 s lost

Main cause: Game computation. The worst stretch cost 2.9 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 75% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

36 min active / 37 min total

Average FPS

104

Session average

1% low

51

Average of the worst 1% of frames

0.1% low

27

Average of the worst 0.1% of frames

Frame p99

16.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s18 min37 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (144)

11.0 s lost
Game computation35(4.6 s)
CPU taken over8(0.8 s)
Drive loading7(0.5 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

36%

GPU

?

70%

CPU temp max

?

—

GPU temp max

?

74°

69° on average

CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.

hot threshold · 83 °C GPU40 °C68 °C95 °C0 s19 min37 min

Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,509 RPMGPU power avg. 224 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 88
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 75% of the frames: the usual situation for an uncapped game.

VRAM peak

?

6.8 GB

Input lag p99

?

23.9 ms