Shared session

By @Aquiry

Rust

Oct 21, 2026, 05:12 PM · 1h 49min · 98 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

171 stutters (248 slow frames including 26 freezes) · 15.4 s lost

Main cause: Game computation. The worst stretch cost 1.5 s of lost frames.

Pace set by the processor

The processor set the pace on 62% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

98 min active / 109 min total

Average FPS

82

Session average

1% low

45

Average of the worst 1% of frames

0.1% low

27

Average of the worst 0.1% of frames

Frame p99

18.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s53 min106 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (248)

15.4 s lost
Game computation49(4.6 s)
Cause not identified1(0.0 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

35%

GPU

?

57%

CPU temp max

?

—

GPU temp max

?

69°

63° on average

CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.

hot threshold · 83 °C GPU30 °C63 °C95 °C0 s54 min108 min

Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,356 RPMGPU power avg. 192 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 97
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 62% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

6.8 GB

Input lag p99

?

21.5 ms