Shared session

By @Aquiry

Valorant

Oct 30, 2026, 11:57 PM · 10 min · 6 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

22 stutters (42 slow frames including 7 freezes) · 4.2 s lost

Main cause: Graphics load (24 occurrences). The worst stretch cost 2.2 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 95% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

6 min active / 10 min total

Average FPS

494

Session average

1% low

130

Average of the worst 1% of frames

0.1% low

58

Average of the worst 0.1% of frames

Frame p99

7.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s5 min10 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (42)

4.2 s lost
Graphics load24(1.2 s)
Game computation16(3.0 s)
Drive loading2(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

28%

GPU

?

38%

CPU temp max

?

—

GPU temp max

?

73°

61° on average

CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.

hot threshold · 83 °C GPU30 °C63 °C95 °C0 s5 min10 min

Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,488 RPMGPU power avg. 183 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 6
  • Measurement cost: 0.6% of the processor
Pace set by the graphics card

The graphics card set the pace on 95% of the frames: the usual situation for an uncapped game.

VRAM peak

?

2.7 GB

Input lag p99

?

4.4 ms