Shared session

By @Aquiry

Rust

Nov 04, 2026, 05:38 PM (Paris time) · 2 h 9 min · 126 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

329 stutters (576 slow frames including 40 freezes) · 38.1 s lost

Main cause: Game computation. The worst stretch cost 2.4 s of lost frames.

Balanced

Neither one dominates (60% of the frames limited by the card, 39% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

126 min active / 129 min total

Average FPS

85

Session average

1% low

43

Average of the worst 1% of frames

0.1% low

17

Average of the worst 0.1% of frames

Frame p99

18.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s64 min127 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (576)

38.1 s lost
Game computation42(3.2 s)
Not enough RAM5(0.9 s)
Drive loading2(0.1 s)
Cause not identified1(0.0 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

35%

GPU

?

66%

CPU temp max

?

—

GPU temp max

?

73°

66° on average

CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.

hot threshold · 83 °C GPU30 °C63 °C95 °C0 s64 min128 min

Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,468 RPMGPU power avg. 217 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 103
  • Measurement cost: 0.4% of the processor
Balanced

Neither one dominates (60% of the frames limited by the card, 39% by the processor).

VRAM peak

?

7.3 GB

Input lag p99

?

20.9 ms

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