Shared session

By @Aquiry

Valorant

Oct 20, 2026, 09:43 PM · 11 min · 3 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

6 stutters (14 slow frames including 2 freezes) · 5.5 s lost

Main cause: Game computation (10 occurrences). The worst stretch cost 5.1 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

3 min active / 11 min total

Average FPS

139

Session average

1% low

105

Average of the worst 1% of frames

0.1% low

28

Average of the worst 0.1% of frames

Frame p99

7.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s3 min6 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (14)

5.5 s lost
Game computation10(5.5 s)
CPU taken over4(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

8%

GPU

?

5%

CPU temp max

?

—

GPU temp max

?

57°

47° on average

CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.

hot threshold · 83 °C GPU30 °C63 °C95 °C0 s5 min11 min

Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,039 RPMGPU power avg. 85 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 6
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.5 GB

Input lag p99

?

3.0 ms