Shared session

By @Aquiry

Rust

Oct 21, 2026, 07:03 PM · 17 min · 16 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

31 stutters (93 slow frames including 18 freezes) · 9.8 s lost

Main cause: Game computation. The worst stretch cost 1.6 s of lost frames.

Balanced

Neither one dominates (59% of the frames limited by the card, 40% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

16 min active / 17 min total

Average FPS

100

Session average

1% low

44

Average of the worst 1% of frames

0.1% low

16

Average of the worst 0.1% of frames

Frame p99

17.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s8 min17 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (93)

9.8 s lost
Game computation43(4.9 s)
CPU taken over6(0.5 s)
Drive loading1(0.2 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

37%

GPU

?

61%

CPU temp max

?

—

GPU temp max

?

67°

63° on average

CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.

hot threshold · 83 °C GPU30 °C63 °C95 °C0 s9 min17 min

Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,333 RPMGPU power avg. 191 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 98
  • Measurement cost: 0.4% of the processor
Balanced

Neither one dominates (59% of the frames limited by the card, 40% by the processor).

VRAM peak

?

6.7 GB

Input lag p99

?

36.4 ms