Shared session

By @Aquiry

Rust

Oct 22, 2026, 05:10 PM · 3h 12min · 184 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

426 stutters (730 slow frames including 19 freezes) · 26.8 s lost

Main cause: Game computation. The worst stretch cost 1.4 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 65% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

184 min active / 192 min total

Average FPS

88

Session average

1% low

49

Average of the worst 1% of frames

0.1% low

28

Average of the worst 0.1% of frames

Frame p99

17.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s95 min191 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (730)

26.8 s lost
Game computation48(3.0 s)
Drive loading2(0.1 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

35%

GPU

?

67%

CPU temp max

?

—

GPU temp max

?

75°

67° on average

CPU temperature not measured: advanced sensors (PawnIO driver) were off. Turn them on in the app: Dashboard › Repair sensors.

hot threshold · 83 °C GPU30 °C63 °C95 °C0 s96 min191 min

Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,531 RPMGPU power avg. 216 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 99
  • Measurement cost: 0.4% of the processor
Pace set by the graphics card

The graphics card set the pace on 65% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.0 GB

Input lag p99

?

19.4 ms