Shared session

By @Badlands

Rocket League

Oct 30, 2026, 05:21 PM (Paris time) · 41 min · 11 min gameplay

Intel(R) Core(TM) i9-14900KF · NVIDIA GeForce RTX 4090 · 63 GB RAM · driver 621.01Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

13 stutters (49 slow frames including 14 freezes) · 6.7 s lost

Main cause: Game computation (49 occurrences). The worst stretch cost 1.1 s of lost frames.

Balanced

Neither one dominates (0% of the frames limited by the card, 1% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

11 min active / 41 min total

Average FPS

221

Session average

1% low

146

Average of the worst 1% of frames

0.1% low

26

Average of the worst 0.1% of frames

Frame p99

4.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s20 min40 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (49)

6.7 s lost
Game computation49(7.7 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

16%

CPU temp max

?

83°

61° on average

GPU temp max

?

41°

40° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s20 min40 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 49 °CCPU fan max 1,531 RPMGPU fan max 1,007 RPMCPU power avg. 98 WGPU power avg. 106 WHottest core #6 · 84 °C

Measurement conditions

  • Apparent cap: 225 fps
  • V-Sync: off
  • Loading hitches excluded: 8
  • Measurement cost: 0.5% of the processor
Balanced

Neither one dominates (0% of the frames limited by the card, 1% by the processor).

VRAM peak

?

4.5 GB

Input lag p99

?

8.6 ms

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