Shared session

By @Luffyy

Unrealeditorfortnite

Oct 14, 2026, 12:45 PM · 3h 16min · 18 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

115 stutters (675 slow frames including 137 freezes) · 90.8 s lost

Main cause: Game computation. The worst stretch cost 7.6 s of lost frames.

Balanced

Neither one dominates (44% of the frames limited by the card, 56% by the processor).

Performance

FPS, lows and stutter breakdown

Frame timing

18 min active / 196 min total

Average FPS

65

Session average

1% low

16

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

47.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s97 min193 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (675)

90.8 s lost
Game computation416(62.8 s)
Graphics load83(20.2 s)
Not enough RAM1(2.6 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

69%

CPU temp max

?

78°

54° on average

GPU temp max

?

65°

55° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s98 min196 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 3,015 RPMGPU fan max 2,381 RPMCPU power avg. 104 WGPU power avg. 115 WHottest core #8 · 77 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 110
  • Measurement cost: 1.5% of the processor
Balanced

Neither one dominates (44% of the frames limited by the card, 56% by the processor).

VRAM peak

?

7.7 GB

Input lag p99

?

203.7 ms