Shared session

By @Luffyy

Unrealeditorfortnite

Oct 15, 2026, 12:45 PM · 6h 4min · 8 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

54 stutters (173 slow frames including 23 freezes) · 14.0 s lost

Main cause: Game computation (159 occurrences). The worst stretch cost 2.2 s of lost frames.

Pace set by the processor

The processor set the pace on 71% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

8 min active / 364 min total

Average FPS

102

Session average

1% low

32

Average of the worst 1% of frames

0.1% low

9

Average of the worst 0.1% of frames

Frame p99

22.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s179 min359 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (173)

14.0 s lost
Game computation159(14.9 s)
Graphics load14(1.4 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

62%

CPU temp max

?

85°

53° on average

GPU temp max

?

65°

56° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s181 min363 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 3,225 RPMGPU fan max 3,997 RPMCPU power avg. 100 WGPU power avg. 127 WHottest core #6 · 83 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 204
  • Measurement cost: 1.1% of the processor
Pace set by the processor

The processor set the pace on 71% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.7 GB

Input lag p99

?

59.3 ms