Shared session

By @Luffyy

Fortnite

Oct 02, 2026, 11:48 AM · 4h 10min · 33 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

211 stutters (1811 slow frames including 668 freezes) · 214.0 s lost

Main cause: Graphics load. The worst stretch cost 26.0 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 85% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

33 min active / 250 min total

Average FPS

108

Session average

1% low

11

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

55.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s123 min246 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (1811)

214.0 s lost
Graphics load243(57.0 s)
Game computation212(41.0 s)
Not enough RAM18(3.9 s)
Drive loading17(4.2 s)
CPU taken over9(1.7 s)
Cause not identified1(0.1 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

9%

GPU

?

42%

CPU temp max

?

89°

50° on average

GPU temp max

?

66°

48° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s125 min250 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 3,234 RPMGPU fan max 3,010 RPMCPU power avg. 82 WGPU power avg. 87 WHottest core #6 · 89 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 1,286
  • Measurement cost: 0.3% of the processor
Pace set by the graphics card

The graphics card set the pace on 85% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.8 GB

Input lag p99

?

101.3 ms